Tapestry Replayability Review

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Tapestry is a  fast playing civilization game where you are working your way up tracks to become the most dominate civilization.

During the game you are building your civilization through four different tracks (military, science, technology and exploration). There are opportunities to build your capital city (with incredible minis), build your income generation and gain control of different territories on the main player board. You certainly will not run out of this to do, you will only run out of your resources too soon. Can you manage your resources to dominate?

Board Game Scores & Ranks:

  • BGG Weight: 2.88
  • Play time: 90-120 Mins
  • Player Count: 1-5 players
  • Year Published: 2019

Tapestry Board Game Designer:

Jamey Stegmaier

Game Mechanisms:

  • Card Drafting
  • Dice Rolling
  • Grid Coverage
  • Hand Management
  • Resource Management
  • Area Control

Board Game Theme:

Civilization Building

First Impressions

Tapestry First Thoughts

Some powers are better than others. At least that was Matthias’ take away after playing the first game of Tapestry. 

He ended up with cards that helped the end game. But this didn’t do much for him on the teach. We both went heavy technology, and I was able to build a number of buildings.

We really enjoyed our first play. Our initial thoughts are that this could be swingy. With that said, that can help make the game interesting and really forces us to make different decisions each game. We will get this to the table quite a bit throughout the month and see if our thoughts swift.

There are elements of area control though in a 2 player game we have not found it to be a focus, at least for us.


Embrace the Random

I’ll have to admit, the first few games Matthias complained about the randomness. The starting civilizations, tapestry card draws, and subsequent powers.

Around the 5th and 6th plays, Matthias’ mindset turned from: “I don’t like the randomness” to “finding the randomness to be part of the puzzle”.

The randomness makes this game VERY replayable. With X starting civillazations and X tapestry cards (and the order they come out), this game plays differently every time out.

There is also a learning curve that takes a bit to click as well. In our first few games we weren’t making great progress up the tracks. After a number of games we became better players and learned how to attack the tracks we were interested in.

In the end, we both enjoyed this game and will bring this to the table in the future.

Incredible Components

Who is this game for?

This game is for people who enjoy a good puzzle, with lots of different elements to consider (thinky). You have to be a person who enjoys playing the same game several times in a row as it will take a few plays to understand the interactions of the various tracks. For those on the fence or turned off by the randomness, I would recommend giving this game additional plays and to embrace the random!

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